The Guild Masters General takes Katherine to Alexand’s father’s house, before his death, where Eric Mehmed has just finished reading a letter, informing him that his daughter has sustained life altering injuries to her fingers. (3987)

The writer gives life to a story, the reader keeps it alive.
The Guild Masters General takes Katherine to Alexand’s father’s house, before his death, where Eric Mehmed has just finished reading a letter, informing him that his daughter has sustained life altering injuries to her fingers. (3987)
Inajda walks the corridors of Atlantis alongside Grace O’Malley, an ancient Irish warrior Queen, who Inajda knows little about, besides her legend, even though they have been colleagues for decades.
Once on board the submarine, Inajda was taken down into the black waters of Antarctica, the only passenger on board an ancient craft salvaged from the Third World War.
Inajda wakes up, after being ambushed by a future version of Katherine De Somme. (Read Afterlife Part 3) Her version of Katherine is not in the shack, and as Inajda hunts around, she begins to remember things, previously wiped from her memory, like the death of Farokh, and Alex’s decline.
Alex has a writer full of potential cures, and needs to get her group out of the facility, unnoticed by the guard. This means remaining with the socialites for a few hours longer, to avoid suspicion. (A note from the author: Fight fascism. Never give up on hope and love and a future where everyone is treated with respect, dignity and equality.)
Alexand and the rest of the resistance have settled in a cave in the mountains of Southern Russia. Alexand has scanned the area; there are no inhabitants for hundreds of miles. Inajda has illuminated a map on the far cave wall, showing the topography for two hundred square miles. She scrolls through the map, until she reaches the nearest settlement.