The Guild Master’s General returns to his studio in London, after a very exhausting assassination. He is hungry and tired and just needs to sleep.
The Guild Master’s General has been ordered by his Guild Master to assassinate a high-ranking member of the American Government in 3992. This politician would have risen to become a leading member of Filius Anderson’s Knights of the Amanojuko, resulting in the death of Anesidor Sumian, a key member of the resistance. The Guild Master’s General must take this agent out to save Anesidor’s life. (Story refers to issue 2: Anesidor Sumian)
Mr Ash walks the corridors of Anum Anzeti’s castle and approaches the Time Maintenance Library in search of the illusive General’s Guild Master.
Lord Anum Anzeti waits in his Presentation Room as Mr Ash approaches.
As a boy Anum Anzeti encountered a man who claimed he was a future version of himself. See issue 19: Anum Anzeti. The man seemed mad, and Anum dismissed him as a local lunatic. By the age of twenty five, Anum enrolled as a curator in Cairo Museum. He never married, his work was so consuming, and he grew older, until at the age of eighty he was approached by a young man called Georges De Somme. CLICK HERE for next chronological story.
Mr Ash is head National Guard working for Lord Anum Anzeti, Dala Hesa, and ruler of Earth One. (See issue 19: Anum Anzeti) Ash has sworn an oath of celibacy, but he is frustrated and angry. He can’t remember a time as a civilian, as he was indoctrinated into the service as a boy. It’s his job to relay orders to a tricky character, a genie, and Lord Anzeti’s pet, known to some as, The Guild Master’s General. (See Issue 40: The Guild Master’s General Part 2) CLICK HERE for next chronological story.